Please Lower Packet loss rate
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- Yan the Pimp
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Please Lower Packet loss rate
Make packet loss= 50. Please.. There are a few 56kers now, who have absolutely horrible ping, and lag like HELL. Lag for 56k is Unbearable unlike Broadband lag .But they never gets kicked for some reason. I dont know if its delayed packet loss or something.
Please help.
Please help.
- Exploderman
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- Reg the Smooth Operator
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- Yan the Pimp
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Hey exploder...lol...when did i say people with 56k are newbs..LOL....you inferred that part i'm guessing. But yea... maybe 50 isnt such a good idea after all. I would get kicked every 20 mins or so.
Damn Falcoz, 4 minutes per kick, thats brutal. I bet your like ..." 3 mins, 2 mins, 1 min, 0 min... "why am i not getting kicked..maybe my connetion fixed itself"..... "YOUR REMOVED FROM THE GAME" ..."Ah there it is".
I had that waiting to be kicked feeling Man, when i had Horrible 56k connection. LOL
Tas how hard is it to code it. I can do it for you if you'd like.
Damn Falcoz, 4 minutes per kick, thats brutal. I bet your like ..." 3 mins, 2 mins, 1 min, 0 min... "why am i not getting kicked..maybe my connetion fixed itself"..... "YOUR REMOVED FROM THE GAME" ..."Ah there it is".
I had that waiting to be kicked feeling Man, when i had Horrible 56k connection. LOL
Tas how hard is it to code it. I can do it for you if you'd like.
- Exploderman
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Hay Diedietofeelalive wrote:Hey exploder
They tend to be. Theres a bigger ratio of noobs with bad connection than noobs with good connections.dietofeelalive wrote:...lol...when did i say people with 56k are newbs
No, don't think I did.dietofeelalive wrote:..LOL....you inferred that part i'm guessing.
And Your the one who suggested 50 packets.dietofeelalive wrote:But yea... maybe 50 isnt such a good idea after all. I would get kicked every 20 mins or so.
I wouldn't be laughing Die...dietofeelalive wrote:Damn Falcoz, 4 minutes per kick, thats brutal. I bet your like ..." 3 mins, 2 mins, 1 min, 0 min... "why am i not getting kicked..maybe my connetion fixed itself"..... "YOUR REMOVED FROM THE GAME" ..."Ah there it is".
You should've done what FalcoZ does: Kill as many people as possible before the next kick.dietofeelalive wrote:I had that waiting to be kicked feeling Man, when i had Horrible 56k connection. LOL
Its not hard to code, from waht I heard...dietofeelalive wrote:Tas how hard is it to code it. I can do it for you if you'd like.
No, you can't.dietofeelalive wrote: Tas how hard is it to code it. I can do it for you if you'd like.
Yes, it is.Exploderman wrote: Its not hard to code, from waht I heard...
Writing the loss kicker directly into Giants.exe was extremely simple because it only looks at the total number of packets you've dropped and doesn't do anything more complex like calculating averages (which would be necessary for a ping kicker, unless you want to be instantly kicked if your ping happens to spike one millisecond above the limit for a half second). Doing something like that would probably require a DLL hook, which is more than I'm willing to do at the moment.
Last edited by Tasiin on Sat Dec 16, 2006 12:58 am, edited 1 time in total.
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- Reg the Smooth Operator
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3 or 5, normally. My ping spikes to high ping sometimes, but you can probably set the time limit to about 2 minutes, giving leeway to regulateExploderman wrote:You should've done what FalcoZ does: Kill as many people as possible before the next kick.
Wouldn't the program use a command to check the the ping instead of inputing complicated code to average calculations out? But I think that means you have to ping simultaneously.
Tasiin was talking about making the game itself do the ping kicking, just as he made the game do the loss kicking. No external programs involved.DarkFalcoz wrote:Wouldn't the program use a command to check the the ping instead of inputing complicated code to average calculations out? But I think that means you have to ping simultaneously.
Like I said, I wrote the loss kicker directly into Giants.exe itself. That means I have extremely limited space to work with as no new code can be added, any new additions have to replace something -- and I have to write the entire thing in assembly, which is a bit of a chore for anything more complex than that.
A DLL hook would solve both problems, but given the amount of time it would take and the number of people currently playing Giants, it just doesn't seem worth it to me. Sorry.
A DLL hook would solve both problems, but given the amount of time it would take and the number of people currently playing Giants, it just doesn't seem worth it to me. Sorry.
- Exploderman
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