MDK Kabuto
Posted: Sun Feb 20, 2011 6:26 pm
Since I was on the topic awhile ago about a Pre-Giants-like game for MDK's engine, I am now thinking as to what an MDK styled mod for Giants would be like. Hence, it would be titled: MDK KABUTO!
The plot would be that Gunter and his streamliners are sending a giant minecrawler to Hawaii. While attempting to kill the pilot of the minecrawler, Kurt and his enemies are whisked away into another part of the universe. This place, of course, being: THE ISLAND! So Kurt finds himself battling both the traditional Turkey-Ape robot aliens and the Sea Reaperman, and will have to fight both Gunter and Kabuto. The Doctor and Bones, Kurt's companians, might be playable character too. Kurt's new objective would be to prevent Gunter's minecrawlers from destroying the Island, and the fate of thousands of Smarties are in his hands. (Timmy's family might possibly make a cameo in this mod).
I envision that Kurt would be created by using the Mecc as a template (except he'll look more normal bodied than Baz). The differences he'll have with the Mecc is that the left mouse button will act as a ribbon parachute instead of a jetpack, and the alt button can be used for jumping. (Imagine being able to parachute from the highest cliff slowly, and gunning or sniping your enemies down below you.) There can even be levels where Kurt can dive hundreds, or thousands of feet into the Island's atmosphere with your pterodactyl helmet, and dodge seeking missiles from the Island's below. You can also shift into first person mode, like the characters in Giants, to see better what you're aiming at, and there will be a sniping mode too.
On the other hand, Delphi's model looks more human-like, and might be a better template for Kurt. Plus, I like the perspective angle behind Delphi's model. It would make Kurt more domineering. Still, I like to see Kurt as being similar to Mecc.
This is just another mod concept, but how do you think this could work out in Giants: Citizen Kabuto's engine?
The plot would be that Gunter and his streamliners are sending a giant minecrawler to Hawaii. While attempting to kill the pilot of the minecrawler, Kurt and his enemies are whisked away into another part of the universe. This place, of course, being: THE ISLAND! So Kurt finds himself battling both the traditional Turkey-Ape robot aliens and the Sea Reaperman, and will have to fight both Gunter and Kabuto. The Doctor and Bones, Kurt's companians, might be playable character too. Kurt's new objective would be to prevent Gunter's minecrawlers from destroying the Island, and the fate of thousands of Smarties are in his hands. (Timmy's family might possibly make a cameo in this mod).
I envision that Kurt would be created by using the Mecc as a template (except he'll look more normal bodied than Baz). The differences he'll have with the Mecc is that the left mouse button will act as a ribbon parachute instead of a jetpack, and the alt button can be used for jumping. (Imagine being able to parachute from the highest cliff slowly, and gunning or sniping your enemies down below you.) There can even be levels where Kurt can dive hundreds, or thousands of feet into the Island's atmosphere with your pterodactyl helmet, and dodge seeking missiles from the Island's below. You can also shift into first person mode, like the characters in Giants, to see better what you're aiming at, and there will be a sniping mode too.
On the other hand, Delphi's model looks more human-like, and might be a better template for Kurt. Plus, I like the perspective angle behind Delphi's model. It would make Kurt more domineering. Still, I like to see Kurt as being similar to Mecc.
This is just another mod concept, but how do you think this could work out in Giants: Citizen Kabuto's engine?