Giants 2 anyone?
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Re: :D
I think moddability won't be a problem, I intend to use common formats for models (md2/obj) and terrain (bmp heightmaps), entire campaigns and/or new playable characters will probably have to be coded though.Depeus wrote:The one thing Giants 1 lacked was it's modability. Sure you could make terrain with the map editor, But wouldn't it be awesome to import my own models ? ? ?
Giants's not very moddable in comparision with other games, sure you can make new maps, but that's about it[ION]Nagadkcin wrote:Realy? I think Giants was very easy to mod, just take a look at our downloads section. However, There were a few things that coulden't be altered so easy, like the buildings and terrain. Making giants 2 easy to alter would be a nice perk.
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- Evil Smartie Genious
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Re: :D
Yeah, check my New York map .CrapHeap wrote:I think moddability won't be a problem, I intend to use common formats for models (md2/obj) and terrain (bmp heightmaps), entire campaigns and/or new playable characters will probably have to be coded though.Depeus wrote:The one thing Giants 1 lacked was it's modability. Sure you could make terrain with the map editor, But wouldn't it be awesome to import my own models ? ? ?
Giants's not very moddable in comparision with other games, sure you can make new maps, but that's about it[ION]Nagadkcin wrote:Realy? I think Giants was very easy to mod, just take a look at our downloads section. However, There were a few things that coulden't be altered so easy, like the buildings and terrain. Making giants 2 easy to alter would be a nice perk.
Re: :D
I think I played that one some time ago with a friend, it's pretty good imoGiants_Gamer32 wrote:Yeah, check my New York map .CrapHeap wrote:I think moddability won't be a problem, I intend to use common formats for models (md2/obj) and terrain (bmp heightmaps), entire campaigns and/or new playable characters will probably have to be coded though.Depeus wrote:The one thing Giants 1 lacked was it's modability. Sure you could make terrain with the map editor, But wouldn't it be awesome to import my own models ? ? ?
Giants's not very moddable in comparision with other games, sure you can make new maps, but that's about it[ION]Nagadkcin wrote:Realy? I think Giants was very easy to mod, just take a look at our downloads section. However, There were a few things that coulden't be altered so easy, like the buildings and terrain. Making giants 2 easy to alter would be a nice perk.
Cannot Wait :)
Will play the 0.00000000001 version even if it is crap
Apparently I am going to the coast (dunno how to say it in proper English) for 2 days which means the 0.000000001 will be a bit delayed (again).
I will try to take a laptop with me, but the only one at hand is 10 years old and I can't take my PC with me because I only have CRT-screens weighing 10 or more kilos (no they are not crap, some even have support for stereo-thingies).
It also means no internet so I won't be able to post anything th following days .
I will try to take a laptop with me, but the only one at hand is 10 years old and I can't take my PC with me because I only have CRT-screens weighing 10 or more kilos (no they are not crap, some even have support for stereo-thingies).
It also means no internet so I won't be able to post anything th following days .
NOT THE 0.00000001!!!!!!!!!!!!!!!!!!!!!!!!!! (just a backup)
I (7-) zipped my code and uploaded it with google docs:
https://docs.google.com/leaf?id=0B-bGSv ... y=CPbCqYwP
You should be able to download it, if not please notify me.
NOTE: This is NOT the 0.00000000001 version, this is just a backup of my code in case a Debian installer (yes I'm switching back to linux, goodbye windoze!) succeeds in erasing my disk. You can download it to see if you will be able to run the game but I don't recommend it as there is no readme file or any gameplay included.
The binaries are in ./Dev/Giants2/bin/Debug (win 32 only), all else is source code and you probably don't want to mess around with that unless you know what you're doing (codeblocks project should be in ./Dev/Giants2). The file can be opened with 7-zip, maybe other archive-openers open it as well.
I will try to finish the 0.000000001 version asap but apparently people get mad at me if I code all day (and all night ) so again, I can't promise anything.
https://docs.google.com/leaf?id=0B-bGSv ... y=CPbCqYwP
You should be able to download it, if not please notify me.
NOTE: This is NOT the 0.00000000001 version, this is just a backup of my code in case a Debian installer (yes I'm switching back to linux, goodbye windoze!) succeeds in erasing my disk. You can download it to see if you will be able to run the game but I don't recommend it as there is no readme file or any gameplay included.
The binaries are in ./Dev/Giants2/bin/Debug (win 32 only), all else is source code and you probably don't want to mess around with that unless you know what you're doing (codeblocks project should be in ./Dev/Giants2). The file can be opened with 7-zip, maybe other archive-openers open it as well.
I will try to finish the 0.000000001 version asap but apparently people get mad at me if I code all day (and all night ) so again, I can't promise anything.
-commits suicide-
Fixed windows and debian, Physics decided not to work on linux so I'm going back to windoze, will try to fix terrain physics tonight, then I'll see to physics-based movements, then I'll add a simple ai-dude running at the player and kaboom baby: 0.00000000001 ready (if everything goes according to plan).
- [ION]Sgt.JackReaper
- Sappho's Henchman
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cool
well the new giants is slowly but truly comeing on it rigth place