Giants 2 anyone?
Moderator: Staff
uploaded mecc model rendered in Blender (not the game engine I'm using) on facebook; http://www.facebook.com/photo.php?fbid= ... 5791169413
please tell me what you think is the best-looking model
edit: also uploaded a picture of a mecc (no texture yet ) rendered in irrlicht
edit (yes, again): just noticed that non-facebook users can't access the development blog, working on a fix
edit(last time, I promise :p ): images shown below (if it works, that is):
and the irrlicht mecc:
please tell me what you think is the best-looking model
edit: also uploaded a picture of a mecc (no texture yet ) rendered in irrlicht
edit (yes, again): just noticed that non-facebook users can't access the development blog, working on a fix
edit(last time, I promise :p ): images shown below (if it works, that is):
and the irrlicht mecc:
-
- Evil Smartie Genious
- Posts: 231
- Joined: Fri Jun 17, 2005 6:12 am
-
- Evil Smartie Genious
- Posts: 231
- Joined: Fri Jun 17, 2005 6:12 am
I didn't know you were subdividing it, I thought you were just looking at Giants' existing LODs for the Mecc model trying to decide which was the highest detail. As for subdividing making things look "worse" sometimes, that's because it's just following an algorithm to smooth out the mesh, it doesn't really know what shape the object needs to follow in order to maintain the artist's vision when you apply it to the whole thing.
at any rate, beyond #3 I can tell no difference
at any rate, beyond #3 I can tell no difference
-
- Reg the Smooth Operator
- Posts: 409
- Joined: Tue Nov 15, 2005 12:53 am
As most of you probably know already, I will be releasing a 0.000000000000000000000001 version of giants 2 somewhere this month (or the next, depending on how irritating gcc decides to be).
It will be a very simple minigame-like thing, and I'll probably upload both binaries (windows 32, maybe debian/ubuntu packages) and source code, so you can mess around with my code (and troll me because it's full of memory leaks) and compile mac or win 64 binaries.
Anyway, these are some ideas for this release posted on the idea board, feel free to post suggestions or other things concerning giants 2.
It will be a very simple minigame-like thing, and I'll probably upload both binaries (windows 32, maybe debian/ubuntu packages) and source code, so you can mess around with my code (and troll me because it's full of memory leaks) and compile mac or win 64 binaries.
Anyway, these are some ideas for this release posted on the idea board, feel free to post suggestions or other things concerning giants 2.
1.) timers are not really my speciality since it uses milliseconds or ticks or something similar,and I'm really bad in numbers smaller than 1 so I'll look into it, but I doubt I'll use timers in the first release[ION]Nagadkcin wrote:1.) A mecc(Reg) attempts to reach the pub(wich is tended by timmy's breath taking mother) Before a timer runs out.
2.) A mecc(Baz) must flee a Dark fog (perhaps a Big black wall) chasing him, he must survive for as long as he can, for the wall moves significantly faster than he does.
3.) A mecc(Tel) has to use his peashooter to snipe moving boxes at increasingly far distances.
2.) this sounds fun to play and/or make, the only difficulty being the object moving to the players position, but that shouldn't be too difficult. hope none of you mind seeing the time you survived in milliseconds
3.) this sounds a little boring, maybe I'll just give the boxes rpgs or peashooters to make it interesting
conclusion: I'll just take the black thing from 2, make it spawn the boxes from 3 and give the player points for shooting boxes and surviving.
I'll hopefully release something before the end of the month, but I can't promise anything since I plan on buying a videocard tomorrow, which means playing a lot of games the coming days
Well what the fu**ing fu**? Giants 2?
What the hell is going on here? XD!
More productively, I liked the head-skin for the original meccs, with the pasty faces and the eyes.
Furthermore, I can model, a bit. Although I've only ever used GMax and 3DSMax 4.2.
http://ich.18.forumer.com/index.php?showtopic=1222&st=0
That's an example of my stuff. I don't know if it's anything like what you're looking for. Our very own Delirium (formerly TheGeneral) did the textures.
So anyway. Giants 2? What the fu**?
What's going on? XD.
What the hell is going on here? XD!
More productively, I liked the head-skin for the original meccs, with the pasty faces and the eyes.
Furthermore, I can model, a bit. Although I've only ever used GMax and 3DSMax 4.2.
http://ich.18.forumer.com/index.php?showtopic=1222&st=0
That's an example of my stuff. I don't know if it's anything like what you're looking for. Our very own Delirium (formerly TheGeneral) did the textures.
So anyway. Giants 2? What the fu**?
What's going on? XD.
nice squid you got therePuglin. wrote:Well what the fu**ing fu**? Giants 2?
What the hell is going on here? XD!
More productively, I liked the head-skin for the original meccs, with the pasty faces and the eyes.
Furthermore, I can model, a bit. Although I've only ever used GMax and 3DSMax 4.2.
http://ich.18.forumer.com/index.php?showtopic=1222&st=0
That's an example of my stuff. I don't know if it's anything like what you're looking for. Our very own Delirium (formerly TheGeneral) did the textures.
So anyway. Giants 2? What the fu**?
What's going on? XD.
do you think you can do a mecc model?
if not, give it a try, they will better than anything I ever made
about the pasty face: I was too lazy to figure out how to make thing semi-transparent
"What's going on?": I decided to make giants 2 myself because planet moon seems to be busy making ?(imo dumb) wii games