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Posted: Tue Apr 03, 2007 5:51 pm
by Glude
How about modifying the RPG so that it shoots turret ballz? :P

Posted: Sat Apr 14, 2007 4:55 pm
by Giants_Gamer32
This would be a great idea, like reapermen's 8) .

Posted: Wed Jun 20, 2007 11:48 pm
by Hunterdm
I would love to test this new mod :D.

My Specs:

Windows XP Professional
1 GB RAM
Geforce 7800 GS OC

My email is in my profile :wink: .

Posted: Fri Jun 22, 2007 9:16 pm
by Zopharks
Testing is already done for the most part. Right now Tas is just placing the final bits of polish on everything.

Posted: Sat Jun 23, 2007 1:03 pm
by Hunterdm
Cool, do you have a release date? I can't wait to try it out.

Posted: Sat Jun 23, 2007 7:33 pm
by Tasiin
Not just yet. I'm working on correcting a couple of minor bugs at the moment and adding the last few features that will be necessary. We'll probably be posting a much more complete list of changes than we did at the time of this announcement soon, as the project has gone far beyond that now.

Posted: Sun Jun 24, 2007 12:57 pm
by Hunterdm
Niceee! I can't wait! :D

Posted: Tue Jul 03, 2007 12:09 am
by [TO]Semore
Good job guys, the community owes you a lot.

You've really outdone yourselves.

Posted: Thu Jul 19, 2007 8:07 pm
by Master Yan 2.0
Im glad to see Giants is still alive and that Zoph and Tas are doing an amazing job on this new "Giantshook" coming out. I want to use it.

Yan is STOKED

Posted: Mon Jul 23, 2007 4:25 pm
by [NEO]Vortex
new version fixes the gate/wall bug with prox missiles (you can no longer prevent proximity missiles from detonating when they pass you standing in-front of a wall or gate.) It wasn't a really huge problem if you remembered to shoot the ground near people, but it's still an awesome fix and I don't know why tas or zop hasn't said anything about it yet.

I played with the new version for quite a few hours yesterday without any problems so this should make it to the first release.