GiantsHook

General comments and topics relating to Giants.

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Glude
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Post by Glude »

How about modifying the RPG so that it shoots turret ballz? :P
Giants_Gamer32
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Post by Giants_Gamer32 »

This would be a great idea, like reapermen's 8) .
Hunterdm
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Post by Hunterdm »

I would love to test this new mod :D.

My Specs:

Windows XP Professional
1 GB RAM
Geforce 7800 GS OC

My email is in my profile :wink: .
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Zopharks
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Post by Zopharks »

Testing is already done for the most part. Right now Tas is just placing the final bits of polish on everything.
Hunterdm
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Post by Hunterdm »

Cool, do you have a release date? I can't wait to try it out.
Tasiin
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Post by Tasiin »

Not just yet. I'm working on correcting a couple of minor bugs at the moment and adding the last few features that will be necessary. We'll probably be posting a much more complete list of changes than we did at the time of this announcement soon, as the project has gone far beyond that now.
Hunterdm
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Post by Hunterdm »

Niceee! I can't wait! :D
[TO]Semore
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Post by [TO]Semore »

Good job guys, the community owes you a lot.

You've really outdone yourselves.
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Master Yan 2.0
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Post by Master Yan 2.0 »

Im glad to see Giants is still alive and that Zoph and Tas are doing an amazing job on this new "Giantshook" coming out. I want to use it.

Yan is STOKED
[NEO]Vortex
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Post by [NEO]Vortex »

new version fixes the gate/wall bug with prox missiles (you can no longer prevent proximity missiles from detonating when they pass you standing in-front of a wall or gate.) It wasn't a really huge problem if you remembered to shoot the ground near people, but it's still an awesome fix and I don't know why tas or zop hasn't said anything about it yet.

I played with the new version for quite a few hours yesterday without any problems so this should make it to the first release.
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