General comments and topics relating to Giants.

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Reg the Smooth Operator
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Post by Glude » Tue Apr 03, 2007 5:51 pm

How about modifying the RPG so that it shoots turret ballz? :P

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Post by Giants_Gamer32 » Sat Apr 14, 2007 4:55 pm

This would be a great idea, like reapermen's 8) .

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Post by Hunterdm » Wed Jun 20, 2007 11:48 pm

I would love to test this new mod :D.

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Post by Zopharks » Fri Jun 22, 2007 9:16 pm

Testing is already done for the most part. Right now Tas is just placing the final bits of polish on everything.

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Post by Hunterdm » Sat Jun 23, 2007 1:03 pm

Cool, do you have a release date? I can't wait to try it out.

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Post by Tasiin » Sat Jun 23, 2007 7:33 pm

Not just yet. I'm working on correcting a couple of minor bugs at the moment and adding the last few features that will be necessary. We'll probably be posting a much more complete list of changes than we did at the time of this announcement soon, as the project has gone far beyond that now.

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Post by Hunterdm » Sun Jun 24, 2007 12:57 pm

Niceee! I can't wait! :D

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Post by [TO]Semore » Tue Jul 03, 2007 12:09 am

Good job guys, the community owes you a lot.

You've really outdone yourselves.

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Post by Master Yan 2.0 » Thu Jul 19, 2007 8:07 pm

Im glad to see Giants is still alive and that Zoph and Tas are doing an amazing job on this new "Giantshook" coming out. I want to use it.


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Post by [NEO]Vortex » Mon Jul 23, 2007 4:25 pm

new version fixes the gate/wall bug with prox missiles (you can no longer prevent proximity missiles from detonating when they pass you standing in-front of a wall or gate.) It wasn't a really huge problem if you remembered to shoot the ground near people, but it's still an awesome fix and I don't know why tas or zop hasn't said anything about it yet.

I played with the new version for quite a few hours yesterday without any problems so this should make it to the first release.

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