Bugs n' ish

Posts relating to the currently in development and sure to be released 1.5 patch.

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Baldrick
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Post by Baldrick »

a ping of 60?
Thats a bit too low :?
it should be 150.
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Zopharks
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Post by Zopharks »

60ping = 60ms.

ms = miliseconds = not very long
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Baldrick
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Post by Baldrick »

thats what i thought.
because a 1 second delay with a ping of 60 doesnt sound right to me.

Edit:


--------------------------------------------------
MILLISECOND: Dictionary Entry and Meaning
Pronunciation: 'mili`sekund


WordNet Dictionary

Definition: [n] one thousandth of a second

Synonyms: msec

See Also: microsecond, s, sec, second, time unit, unit of time




Computing Dictionary

Definition: (ms) One thousandth of a second, one thousand microseconds. A long time for a modern computer.



See Also: unit
-----------------

I was right, 1 second = a ping of 1000 :D
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Nullpointer
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Post by Nullpointer »

Usually ping should be equal to latency but the net code in Giants does not handle too much of packet loss correctly and thus can create such a big latency (i.e. delay between you doing something (touching shop) and the server giving reaction (letting you buy)). This is because client or server buffer lost packets to be resent and do not check the queue for not growing too large.

The ping is measured as time between a packet sent to client and the client's answer packet being received. It does not reflect such big latencies in Giants, unfortunately.
[TO]Semore
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Post by [TO]Semore »

soic
I think it should be 500 ping, though, 1000 is too great.
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Zopharks
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Post by Zopharks »

Noe, Semore. It r nat.
[TO]Semore
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Post by [TO]Semore »

[NEO]Z0PharX wrote:Noe, Semore. It r nat.

:cry:

Fein, b dat wae.
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Baldrick
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Post by Baldrick »

lal @ u n0bs
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