Giants Version 1.5?

Posts relating to the currently in development and sure to be released 1.5 patch.

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STEELIX
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Post by STEELIX »

heh, but he did spend an awful lot of time in hospital :P
[TO]Semore
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Post by [TO]Semore »

Well, we're already in Olden and Nulls and everyone else who helped make the game for, well, making the game in the first place. I expect no more from them, because they have already made such a great game. It takes great people to come back to this game and with no funding what-so-ever to improve it. I will help in anyway I can, and King has already given me a site to learn some basic programming. I am going to start learning as soon as possible.
The anti-cheat program, good idea. I have absolutely no idea what you guys are talking about half the time, but I see progress and possibilities. I really hope this goes through, but as everyone knows, there is no promise.
Justs aying again, I will help in any way possible.
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STEELIX
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Post by STEELIX »

aw.. since your so important and stuff you'll probably be allowed to beta test it :P
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Pinchy
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Post by Pinchy »

Theres already a beta patch.
[TO]Semore
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Post by [TO]Semore »

Alexander wrote:Theres already a beta patch.
Hmm?
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Pinchy
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Post by Pinchy »

Twas mentioned in the GSA lobby, I don't know anything besides that.
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Tam
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Post by Tam »

Ok Olden and Null, I found files which will help you to add ASE ( The All Seeing EYes which is the most popular matchmaking tool for the moment ) into the net Giants source.
You will have to add a few lines of code to the game... It won't be a problem for you.

Download this file and read asesupportsdk, that should do it :wink:

Tam

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Post by Mutilator »

Welcome back Nullpointer! I don't even know you, but hey.

In this patch it would be cool if you could have an in-game skin selector, so you can just change your skins on a whim. Something like on Unreal Tournament or MOHAA.

The anti cheat. Some of you may have heard of a program called DMW. This runs on a server/client basis. Basically, the person running the server runs the server version of DMW. The players connect using the client. The client acts as an interface between the plyer, and the server (i think). The Server then automatically scans people files, and the person running the server decides what to do with them if they have extra or edited files(bwahahahaha). The server can also take screenshots of peoples game screens too, and send them to the server. This way people can be caught if they are wall-hacking or whatever. Basically, it's a fool proof anti cheat.

Richard, I think the current version of Giants edit is fine, except I think it should be easier to change textures and sky's. Also it would be cool if it had an integrated object list (possibly), and maybe even apply the lighting as it actually is in the game. Maybe even render it all up posh like it is in the game, but you can fly arond and edit things, instead if kill people.

Oh, BTW, if you want a website for the 1.5 patch, i'd happily make one for you. Look at mine as a sample: http://mutilator.functionhost.com/index.php
I'm still rebuilding it so it's a bit mixed up at the moment, though you can get the idea.
Last edited by Mutilator on Mon Jun 14, 2004 10:55 pm, edited 1 time in total.
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Pinchy
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Post by Pinchy »

DMW sounds a pointless and complicated thing to add to the patch.
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Nullpointer
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Post by Nullpointer »

Before you can ship your game you must first get the release SDK (...) Pricing for the ASE In-Game SDK is variable depending upon the number titles you are developing
hmm... who pays?
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Tam
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Post by Tam »

umhhhhh... Giants is already in ASE but ASE is not able to find the servers...
Bah I can send a mail and ask if we can get the release sdk for free... Who knows?

EDIT : Mail sent to licensing@udpsoft.com.... Waiting an answer...
Last edited by Tam on Mon Jun 14, 2004 11:26 pm, edited 1 time in total.
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RichardMH
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Post by RichardMH »

There is an built in object menu...
right click and there they are
but all objects isnt there
its like 2000 objects lol
I might do some during the summer.
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Tam
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Post by Tam »

If we don' get an positive answer by ASE, we can add the both ASE master servers IP into the code :

There are 2 scanners servers ;


Edome (Edome.net I think) : (194.251.249.103:27243)

Fileshack/Speakeasy (64.81.178.54:27243)

well we need to find the API for these servers and that should do it :)

ASE filters use this to find Giants servers :

Giants: Citizen Kabuto
ServerType: OLD
RegKey: HKEY_LOCAL_MACHINE\Software\Microsoft\DirectPlay\Applications\Giants\Path
ExeName: Giants.EXE
JoinTemplate: {EXEPATH} -join {ip}[ -name "{NAME}"]
HostTemplate: {EXEPATH} -host "{NAME}'s game" [ -name "{NAME}"]
Port: 8911
HostPort: 19711
Mutex: SV
1 if servertype != "OLD" remove
2 if gamename != "giants" remove

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Last edited by Tam on Tue Jun 15, 2004 12:15 pm, edited 1 time in total.
Mutilator
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Post by Mutilator »

Alexander wrote:DMW sounds a pointless and complicated thing to add to the patch.
DMW may dound pointless, but it works, and is very effective at doing so.
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Pinchy
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Post by Pinchy »

The game gets laggy enough without a program taking pictures and sending them to the server, besides theres no wall hacks in Giants. Anyone can figure out if someones cheating.
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