Reporting Bugs

Posts relating to the currently in development and sure to be released 1.5 patch.

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Tasiin
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Post by Tasiin »

Try switching to the DirectX 7 renderer through the graphics options menu.
Giants_Gamer32
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Post by Giants_Gamer32 »

Another bug i've found yesterday but was very inusual, indeed never happenend before was in Kabuto story 2 (the first mission): at the small island that have a black tower with two reapermens in it (a sniper and a rocketter) near the two barracks, there was a another reapermen standing next to the tower in the middle of the deep water without taking damage. The most strange is that there were no reapermen outside the barracks.
I don't know if this is a bug but in Kstory 3 (at the start) if you hide from the reapermen behind the mountain behind you, you can see how a formation of reapermen are capable of walking underwater and climb without any difficult a tall mountain.
Teshchamp
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Post by Teshchamp »

I've got an ATI Radeon X1300/X1550
I've set the renderer to directx 7 and it works perfectly now
Thanks :D
Giants_Gamer32
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Post by Giants_Gamer32 »

Bug: when offsprings born, if they eat enemies while burrowing they usually won't reach the full size even having all the indicator green.
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Post by Giants_Gamer32 »

Here another unusually crash caused after destroying a house with kabuto in Kstory3 second mission:

Giants caused an Access Violation in module Giants.exe at 001b:004e923f.
Exception handler called in main thread.
Error occurred at 10/18/2009 15:03:36.
C:\Archivos de programa\Giants\Giants.exe, run by Administrador.
2 processor(s), type 586.
768 MBytes physical memory.
Read from location 00000100 caused an access violation.

Registers:
EAX=00000003 CS=001b EIP=004e923f EFLGS=00210297
EBX=00000000 SS=0023 ESP=0013fd98 EBP=fffff7ff
ECX=00000001 DS=0023 ESI=00f488d0 FS=003b
EDX=00000001 ES=0023 EDI=00000020 GS=0000
Bytes at CS:EIP:
8b 9b 00 01 00 00 8b 5b 24 b8 02 00 00 00 89 9e
Stack dump:
0013fd98: 04ab7444 00f11210 00f488d0 0048ab6b 00f488d0 00462500 0013fe2c 7ffdf000
0013fdb8: 7e3af3b7 0057ce50 004261d0 00000001 004620a1 7e3a1022 7e39c950 3faaaaab
0013fdd8: 42a00000 43c80000 43960000 43c80000 43960000 beb1d694 bf1ae930 3f3763ec
0013fdf8: 00000000 3f700fad be65845e 3e87db2f 00000000 31fd4210 3f439103 3f253236
0013fe18: 00000000 c4698aff c50c4677 450cc4e9 3f800000 0050d97f 0050c771 7c80b6c1
0013fe38: ffffffff 0013fe98 00000070 00000000 000c0350 00000101 00000046 c0210001
0013fe58: 013cc717 00000055 0000000f 0050be63 001523a4 00000001 7c80b6c1 00000000
0013fe78: 7ffdf000 ffffffff 0013fe70 0013f9bc 0013ffb0 0053b200 0055aa88 00000000
0013fe98: 0013ffc0 0053aae6 00400000 00000000 001523a4 00000001 00000094 00000005
0013feb8: 00000001 00000a28 00000002 76726553 20656369 6b636150 b8003220 b85bbbf8
0013fed8: e37a1000 e37a2000 e37a3000 e37a4000 e37a5000 e37a6000 e37a7000 e37a8000
0013fef8: e37a9000 e37aa000 e37ab000 e37ac000 e37ad000 e37ae000 e37af000 82ebe020
0013ff18: ff676980 00018ad6 00000001 00000012 00000000 00000012 000027a1 80566900
0013ff38: b85bbc4c 8054d08c 0053a97a 00350034 00300034 7ffdf000 00000044 00153960
0013ff58: 00153970 00153988 00000000 00000000 00000000 00000000 00000000 00000000
0013ff78: 00000000 00000c01 00000001 00000000 00000000 00010001 00000000 00000000
0013ff98: 00000000 00000000 001523a4 00000000 0013feb0 b85bbd08 0013ffe0 0053b200
0013ffb8: 0054dd70 00000000 0013fff0 7c816ff7 00350034 00300034 7ffdf000 0000001f
0013ffd8: 0013ffc8 82ebe020 ffffffff 7c839a30 7c817000 00000000 00000000 00000000
0013fff8: 0053a962 00000000
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[PL] Przemek
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Post by [PL] Przemek »

Excuse, somebody is repair that all reported bugs?
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King
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Post by King »

Work on new bugs is currently halted. I believe the 1.5 patch is near completion and no new major issues will be addressed.
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[PL] Przemek
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Post by [PL] Przemek »

OK...
Giants_Gamer32
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Post by Giants_Gamer32 »

King wrote:Work on new bugs is currently halted. I believe the 1.5 patch is near completion and no new major issues will be addressed.
Any idea when the final 1.5 will come out aproximately ?
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[PL] Przemek
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Post by [PL] Przemek »

Giants_Gamer32 wrote:
King wrote:Work on new bugs is currently halted. I believe the 1.5 patch is near completion and no new major issues will be addressed.
Any idea when the final 1.5 will come out aproximately ?
I too asking about that one or two days ago, there.
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Post by BioGenx2b »

I was doing a LAN earlier yesterday and there were some rare instances where players were getting stuck in the party house upon exiting. Kabutos could still grab them and throw them, however.

The big issue I've been having is where my Smarties arrive at my base, go to build something, head to the pub and stand frozen in the ground. Their bodies are halfway sunk into the floor and no new buildings can be completed without collecting more NEW Smarties. I really need a fix for this. :(
Giants_Gamer32
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Post by Giants_Gamer32 »

^ Welcome to the forums 8) .
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[PL] Przemek
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Post by [PL] Przemek »

Next bugs:
1. Invisible towers
2. One time I wasn't able to move
3. Reaper has mark as enemy (red) and turrets attacked this person but he is still was alive.

Errorlog
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HellSnake
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Bugs

Post by HellSnake »

i know 3 bugs, even got them on tape if any1 want to view...

first, in gyro u take less damage,
for example if u place popupbomb near gyro, and u are in it, u will survive.

second, if u make partyhouse shop, u still can use the backpack-center of level glitch,
for example if u place a shop and put popup in it, it will explode in middle of level.

third,if u place shop DIRECT after u exit party house, and enter the shop, u exit, u still are in shop(actually party house or wutever) and u have acces to everything,
for example, this way u have access to popupbomb in Deathmatch.

that will be all for now :wink:
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[PL] Przemek
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Post by [PL] Przemek »

You can't enter to gyro while at gyro are bomb.

You can stay at edge of map.

If you will catch person who activate bomb to the gyro bomb will be detonated in air if in air gyro's passanger will leave it.

You can detonate bomb in air if you will stay at mines, press Shift and later G (grenade)
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