We demand maps!

Posts relating to the currently in development and sure to be released 1.5 patch.

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Tasiin
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Post by Tasiin »

Only 18 maps are displayed at once as before, but you can scroll through multiple pages with the page up/down keys. This might be replaced with clickable buttons or a scroll bar later on, but it works for now. I don't think there's any practical limit on the number of modpacks that can be loaded at once -- it certainly supports more than are currently available for download at GWD, at any rate.
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Post by Glude »

Ok.

I checked The Wilderness, and it has 2 little bugs in it :
- the terrain is pink close to a base on a very small portion
- the base walls don't fit perfectly the landsape, not a big deal
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Post by Tasiin »

Yes, there are some bugs in the maps we're considering that we'd like to fix before including them in patch 1.5. Pinchy's currently helping us do that with a few of them, but if anyone else with GiantsEdit experience would like to help as well it'd be appreciated.
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RichardMH
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Post by RichardMH »

What other maps have been considered?
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Post by Tasiin »

The maps under consideration are listed in the first post.
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Post by Ammar »

If multi-team (MvMvM or MvMvMvM) support is probable, maybe including one or two maps to support those game variants would be helpful. It would also enable you to host such gametypes as part of your sever rotation which would certainly be a welcome change. In terms of maps to include, there are a couple of arena maps by Nooby as well as one I like from Sprinkz which is not on GiantsWD. Let me know if you're interested and I'll be happy to send it to you over Gamespy. You probably wont like the color, but that's not too hard to change.

EDIT: Ok, the coloring is god awful, been a while since I played on that map.

It would also be nice to include a couple of hide and seek maps, both large and small. I know Grass is one, but including a larger one might be fun too such as 2004 by Infinity7.
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Post by Carlern-tk »

It seems a lot of people love to play as mecchs, but could it be possible to implement more reaper-maps? Maybe a MvMvR or something in that perspective?
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Post by Glude »

I'd rather say RvR maps.
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Post by DarkFalcoZ »

3way - Accusnoetn - Forgotten World
--Sides need some terrain jutting out so it doesn't contrast so much

3way - Small Battlfield
--Use deep terrain instead of none between bridges and bases.

Mecc vs Mecc - System Plague - The Wilderness
--Little mountains on side can need extra terrain on floor, base walls are not completely covered. Bottom river needs sea bed terrain.

EMB (think this one's a MvM)
--Put small jetusons on sides of edge so ppl can get up them

Mecc vs Mecc - System Plague - Vertigo
--Base walls are not completely covered.

MvM - Infinity7 - GoodDayToDie

3way - BadBrain - Collage

Mecc Level 6

3way - Infinity7 - Majorca Can Wait
--Take out the bridge. Bases not completely covered.

Mecc vs Mecc - Soulblighter - Redhills

MvM - King - Artic Wastelands

MvM - Meccward - Star Print
--Map needs sea terrain on the side of mountains to avoid a huge contrast. Eliminate really steep holes so players can get out.

MvM - NatBitE - Unleashed
--Aside from being a HUMONGOUS map, broken up into sections makes it good. Best as a singleplayer map.

MvM - Pinchy - Nam

MvM-Mini Locks3

MvM-Tropical Forest
--It expands on the idea of Nam. Two towers in the map are not matched to the ground. Light object near there should also be gone.

MvMvM - Pinchy - Tri-Mecc

RvR - Angelights - Reaper's Battle

3Way - Yzeman - Zealand
--A little big and coloring needs to be redone. Best as mecc vs. reaper map

MvM - NatBitE - RipperzArena
--Spawn points are crappy; no base. Great singleplayer map idea. If AI refresh was fixed could be good for multiplayer.

MvM - Pinchy - Hide N Seek Heaven (original by Infinity7)
--Good map for hide and seek on top of normal gameplay. Kills your pc's frames though.

3way - Yzerman - Coastal Inlet
--Reaper base not completely covered. A small map for 3way.

3way - Yzerman - Hills
--Both mecc and reaper bases are poorly covered. Coloring needs a tweak.
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Post by Glude »

I like Hills by Yzerman (Nooby on the forums), especially for the coloring and smooth landscape, but the water covered terrain on the border of the map has to be removed. It's like the map is a square as it is now. Also, some trees or objects could be added because it feels a bit empty. It shouldn't be too hard to fix, but I'm not very good with GiantsEdit myself ;)

I just tested Forgotten World by Accusnoetn, it's very good. I see what you mean for the terrain FalcoZ, but i think it would make things worse to modify the map because the transition between terrain and sea is not quite beautiful in Giants.

Some MvM maps already perfect included in the Mappack1 :
Infinity7 - In Your Face
Inf7_BBrain - Mecc Story 2
BadBrain - 3 Way 1
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Post by RichardMH »

3way - Small Battlfield
--Use deep terrain instead of none between bridges and bases.
The map has its design for a reason.. I dont think it needs an update..

Will there be possible, after the patch, to have more objects on a map? Like lowering the amount of fps a single animated tree will drain? Because for really large maps, the objects on the map has to be limited if you want a fluent game play..
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Post by Tasiin »

Major update to the map list in the first post -- up to 24 maps now.
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Post by RichardMH »

Have you checked any of my maps? (Those Ive posted)

Also, I think Sniper Huts should get added, tho it might feel alittle square - its a good map..
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Post by Glude »

I vote for Another Lost World in both MvM and RvR by RichardMH. No fix required.
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Post by Tasiin »

The final map list for the public beta has been edited into the first post. Note that we are still accepting map submissions for the final release.
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