We demand maps!
Moderator: Staff
Only 18 maps are displayed at once as before, but you can scroll through multiple pages with the page up/down keys. This might be replaced with clickable buttons or a scroll bar later on, but it works for now. I don't think there's any practical limit on the number of modpacks that can be loaded at once -- it certainly supports more than are currently available for download at GWD, at any rate.
-
- Yan the Pimp
- Posts: 135
- Joined: Tue Jun 29, 2004 7:50 am
- Location: Boston, Massachussetts
- Contact:
If multi-team (MvMvM or MvMvMvM) support is probable, maybe including one or two maps to support those game variants would be helpful. It would also enable you to host such gametypes as part of your sever rotation which would certainly be a welcome change. In terms of maps to include, there are a couple of arena maps by Nooby as well as one I like from Sprinkz which is not on GiantsWD. Let me know if you're interested and I'll be happy to send it to you over Gamespy. You probably wont like the color, but that's not too hard to change.
EDIT: Ok, the coloring is god awful, been a while since I played on that map.
It would also be nice to include a couple of hide and seek maps, both large and small. I know Grass is one, but including a larger one might be fun too such as 2004 by Infinity7.
EDIT: Ok, the coloring is god awful, been a while since I played on that map.
It would also be nice to include a couple of hide and seek maps, both large and small. I know Grass is one, but including a larger one might be fun too such as 2004 by Infinity7.
-
- Sappho's Henchman
- Posts: 33
- Joined: Fri Apr 18, 2008 10:07 am
- Location: Norway
-
- Reg the Smooth Operator
- Posts: 409
- Joined: Tue Nov 15, 2005 12:53 am
3way - Accusnoetn - Forgotten World
--Sides need some terrain jutting out so it doesn't contrast so much
3way - Small Battlfield
--Use deep terrain instead of none between bridges and bases.
Mecc vs Mecc - System Plague - The Wilderness
--Little mountains on side can need extra terrain on floor, base walls are not completely covered. Bottom river needs sea bed terrain.
EMB (think this one's a MvM)
--Put small jetusons on sides of edge so ppl can get up them
Mecc vs Mecc - System Plague - Vertigo
--Base walls are not completely covered.
MvM - Infinity7 - GoodDayToDie
3way - BadBrain - Collage
Mecc Level 6
3way - Infinity7 - Majorca Can Wait
--Take out the bridge. Bases not completely covered.
Mecc vs Mecc - Soulblighter - Redhills
MvM - King - Artic Wastelands
MvM - Meccward - Star Print
--Map needs sea terrain on the side of mountains to avoid a huge contrast. Eliminate really steep holes so players can get out.
MvM - NatBitE - Unleashed
--Aside from being a HUMONGOUS map, broken up into sections makes it good. Best as a singleplayer map.
MvM - Pinchy - Nam
MvM-Mini Locks3
MvM-Tropical Forest
--It expands on the idea of Nam. Two towers in the map are not matched to the ground. Light object near there should also be gone.
MvMvM - Pinchy - Tri-Mecc
RvR - Angelights - Reaper's Battle
3Way - Yzeman - Zealand
--A little big and coloring needs to be redone. Best as mecc vs. reaper map
MvM - NatBitE - RipperzArena
--Spawn points are crappy; no base. Great singleplayer map idea. If AI refresh was fixed could be good for multiplayer.
MvM - Pinchy - Hide N Seek Heaven (original by Infinity7)
--Good map for hide and seek on top of normal gameplay. Kills your pc's frames though.
3way - Yzerman - Coastal Inlet
--Reaper base not completely covered. A small map for 3way.
3way - Yzerman - Hills
--Both mecc and reaper bases are poorly covered. Coloring needs a tweak.
--Sides need some terrain jutting out so it doesn't contrast so much
3way - Small Battlfield
--Use deep terrain instead of none between bridges and bases.
Mecc vs Mecc - System Plague - The Wilderness
--Little mountains on side can need extra terrain on floor, base walls are not completely covered. Bottom river needs sea bed terrain.
EMB (think this one's a MvM)
--Put small jetusons on sides of edge so ppl can get up them
Mecc vs Mecc - System Plague - Vertigo
--Base walls are not completely covered.
MvM - Infinity7 - GoodDayToDie
3way - BadBrain - Collage
Mecc Level 6
3way - Infinity7 - Majorca Can Wait
--Take out the bridge. Bases not completely covered.
Mecc vs Mecc - Soulblighter - Redhills
MvM - King - Artic Wastelands
MvM - Meccward - Star Print
--Map needs sea terrain on the side of mountains to avoid a huge contrast. Eliminate really steep holes so players can get out.
MvM - NatBitE - Unleashed
--Aside from being a HUMONGOUS map, broken up into sections makes it good. Best as a singleplayer map.
MvM - Pinchy - Nam
MvM-Mini Locks3
MvM-Tropical Forest
--It expands on the idea of Nam. Two towers in the map are not matched to the ground. Light object near there should also be gone.
MvMvM - Pinchy - Tri-Mecc
RvR - Angelights - Reaper's Battle
3Way - Yzeman - Zealand
--A little big and coloring needs to be redone. Best as mecc vs. reaper map
MvM - NatBitE - RipperzArena
--Spawn points are crappy; no base. Great singleplayer map idea. If AI refresh was fixed could be good for multiplayer.
MvM - Pinchy - Hide N Seek Heaven (original by Infinity7)
--Good map for hide and seek on top of normal gameplay. Kills your pc's frames though.
3way - Yzerman - Coastal Inlet
--Reaper base not completely covered. A small map for 3way.
3way - Yzerman - Hills
--Both mecc and reaper bases are poorly covered. Coloring needs a tweak.
I like Hills by Yzerman (Nooby on the forums), especially for the coloring and smooth landscape, but the water covered terrain on the border of the map has to be removed. It's like the map is a square as it is now. Also, some trees or objects could be added because it feels a bit empty. It shouldn't be too hard to fix, but I'm not very good with GiantsEdit myself
I just tested Forgotten World by Accusnoetn, it's very good. I see what you mean for the terrain FalcoZ, but i think it would make things worse to modify the map because the transition between terrain and sea is not quite beautiful in Giants.
Some MvM maps already perfect included in the Mappack1 :
Infinity7 - In Your Face
Inf7_BBrain - Mecc Story 2
BadBrain - 3 Way 1
I just tested Forgotten World by Accusnoetn, it's very good. I see what you mean for the terrain FalcoZ, but i think it would make things worse to modify the map because the transition between terrain and sea is not quite beautiful in Giants.
Some MvM maps already perfect included in the Mappack1 :
Infinity7 - In Your Face
Inf7_BBrain - Mecc Story 2
BadBrain - 3 Way 1
- RichardMH
- Tel the Obnoxious
- Posts: 737
- Joined: Thu Sep 04, 2003 3:38 pm
- Location: Gothenburg, Sweden
- Contact:
The map has its design for a reason.. I dont think it needs an update..3way - Small Battlfield
--Use deep terrain instead of none between bridges and bases.
Will there be possible, after the patch, to have more objects on a map? Like lowering the amount of fps a single animated tree will drain? Because for really large maps, the objects on the map has to be limited if you want a fluent game play..