-The offsprings cannot regenerate their health, even eating a lot of vimps.DarkFalcoZ wrote:-The water collisions would be of a graphic effect that needs an animation, of which might not be able to make it in patch 1.5.
-Kabuto's throwing abilities definitely need some buffing. For one, its almost impossible to throw things remotely accurate the high vertically you throw.
Even if you're right under the target, the object tends to curve way out and miss completely. Also when you try throwing far, the trajectory just goes up and doesn't make sense.
-Another feature you can add to kabuto is allowing him to attack flying objects other than meccs or reapers. Most things like vimp and smarties can be attacked on the ground, but once they are flying, you can't hit them.
This could be used as better balance in kvk combat when dealing with thrown objects.Instead of taking a hit, you can adrenaline it.
-The next thing to look at is the thrown smartie. I'm not sure if its a bug, but you can't kill smarties while they are thrown at you.
-Sometimes this invulnerability keeps the smartie from dying when it hits the ground, so new ones won't respawn and they can get stuck in the ocean.
-Speaking of them being stuck, once in a while in defend the base, base build/etc. the smarties don't show up in the party house. However, they still register in the smarite count hud on your team.
-The offspring need some kind of buffs. Unless you're just goofing around, they are useless in multiplayer.
I suggest enabling them to attack gyros and heal by eating vimp just like in singleplayer. If they need to be balanced out, you could decrease their jump height.
-Why not graphical improvements ? I think all would like it.