Birds

Ask questions related to the tools or files used to create modifications for Giants. Examples include map making, gmm, and installing skins.

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{giants4eva}Samurai
Kabuto's Playtoy
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Joined: Fri Sep 03, 2004 5:04 pm

Post by {giants4eva}Samurai »

i can do laods wid maps an object list an stuff....
but i cant do LIGHTING!!!!!!!!!!!
howwwwwwwwww do you do it?
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Boom
Evil Smartie Genious
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Joined: Mon Jul 26, 2004 8:45 pm
Location: Brazil - São Paulo

Post by Boom »

Samurai, u better start a new topic.
Infinity7, i didnt get the map. :? send it again to luiz_lamardo@hotmail.com and
luiz_lamardo@uol.com.br plz. All i need is the new coloring and them it will be finished. (hehe, maybe i add a bird in it too! :lol: )
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Nooby
Lord of the Vimps
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Joined: Wed Jul 07, 2004 5:32 pm
Location: Berlin

Post by Nooby »

Oh ,nice boom :)
I'll try it . I guess if we work like this ,we are soon able to create some really good singleplayer maps ,basebuild games can be really funny then .
If you get anyhow ,how to add just ripper or reapermenmarkers work ,
tell me .Ill try it too now .
Samurai :just add 1 or more 1004 objects with different angles and enter
3 values in object data then .
first value red ,second green ,third blue i think.
I think 1.0 is the maximum :D
Infinity7
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Location: Northern California

Post by Infinity7 »

Recolored map sent. Please make your tutorial on the birds.
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Boom
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Location: Brazil - São Paulo

Post by Boom »

K Inf, i made a guide, maybe ill edit it later but u can have birds already! 8)
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Boom
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Location: Brazil - São Paulo

Post by Boom »

Huh... im having a problem with the birds. Sometimes players are born in one of the markers of the bird instead of being born at the base. Is this happening to someone else? Its gennerally with team blue.
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Nullpointer
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Post by Nullpointer »

Sometimes players are born in one of the markers of the bird instead of being born at the base. Is this happening to someone else? Its gennerally with team blue.
That happens if you use the same AI mode for different things.

AFAIK the game uses AI modes 1 and 2 for meccs, 3 and 4 for reapers, 27 for kabby; vimp routes can have any AI mode in theory but most maps use 21 and 22 for them. So if you use the same AI mode for markers with other purpose strange things can happen.
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Nooby
Lord of the Vimps
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Joined: Wed Jul 07, 2004 5:32 pm
Location: Berlin

Post by Nooby »

Yeah ,i tried to make Reapermenracers.
They dont move .If you enter the greeenlighted buoy ,the game shuts down.
And instead of the reapermenracers ,there are 3 vimpteams running the path .Im not sure when ,but sometimes the buoys light changes like in the missions...
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Boom
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Location: Brazil - São Paulo

Post by Boom »

Ive tried that too. The most i could do was a seareaperman riding a "jetsky", but it wont move neither, if u shot him it will act like if u shot him in SP but it works just one time. The buoys gave me a lot of errors and then i gave up adding them.
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Nooby
Lord of the Vimps
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Joined: Wed Jul 07, 2004 5:32 pm
Location: Berlin

Post by Nooby »

FOr me ,the seareapermen just jump once ,then i dont know.
And Ill work on it!
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RichardMH
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Post by RichardMH »

I need to ask something, been a while since I was working on my maps and had those birds attached to them..

For some reason I have two 1052 objects with Spline Key Time and Object Data being used.. when I seem to remove the 2nd Object Data the bird seem to fall into the water and then continue..

I have no memory of putting a 2nd 1052 object with a Object Data info.. :?

edit:
I noticed a way to add the xx_dactyl info to the bin file (just replace xx_dactyl with something that is already in the list and both of them will be written once you save..) Ive also added the info needed in the gmm file.. :?

but when I start everything seem to crash..
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