Birds
Moderator: Staff
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- Kabuto's Playtoy
- Posts: 4
- Joined: Fri Sep 03, 2004 5:04 pm
Samurai, u better start a new topic.
Infinity7, i didnt get the map. send it again to luiz_lamardo@hotmail.com and
luiz_lamardo@uol.com.br plz. All i need is the new coloring and them it will be finished. (hehe, maybe i add a bird in it too! )
Infinity7, i didnt get the map. send it again to luiz_lamardo@hotmail.com and
luiz_lamardo@uol.com.br plz. All i need is the new coloring and them it will be finished. (hehe, maybe i add a bird in it too! )
Oh ,nice boom
I'll try it . I guess if we work like this ,we are soon able to create some really good singleplayer maps ,basebuild games can be really funny then .
If you get anyhow ,how to add just ripper or reapermenmarkers work ,
tell me .Ill try it too now .
Samurai :just add 1 or more 1004 objects with different angles and enter
3 values in object data then .
first value red ,second green ,third blue i think.
I think 1.0 is the maximum
I'll try it . I guess if we work like this ,we are soon able to create some really good singleplayer maps ,basebuild games can be really funny then .
If you get anyhow ,how to add just ripper or reapermenmarkers work ,
tell me .Ill try it too now .
Samurai :just add 1 or more 1004 objects with different angles and enter
3 values in object data then .
first value red ,second green ,third blue i think.
I think 1.0 is the maximum
- Nullpointer
- Staff
- Posts: 116
- Joined: Sun Aug 10, 2003 3:29 pm
That happens if you use the same AI mode for different things.Sometimes players are born in one of the markers of the bird instead of being born at the base. Is this happening to someone else? Its gennerally with team blue.
AFAIK the game uses AI modes 1 and 2 for meccs, 3 and 4 for reapers, 27 for kabby; vimp routes can have any AI mode in theory but most maps use 21 and 22 for them. So if you use the same AI mode for markers with other purpose strange things can happen.
- RichardMH
- Tel the Obnoxious
- Posts: 737
- Joined: Thu Sep 04, 2003 3:38 pm
- Location: Gothenburg, Sweden
- Contact:
I need to ask something, been a while since I was working on my maps and had those birds attached to them..
For some reason I have two 1052 objects with Spline Key Time and Object Data being used.. when I seem to remove the 2nd Object Data the bird seem to fall into the water and then continue..
I have no memory of putting a 2nd 1052 object with a Object Data info..
edit:
I noticed a way to add the xx_dactyl info to the bin file (just replace xx_dactyl with something that is already in the list and both of them will be written once you save..) Ive also added the info needed in the gmm file..
but when I start everything seem to crash..
For some reason I have two 1052 objects with Spline Key Time and Object Data being used.. when I seem to remove the 2nd Object Data the bird seem to fall into the water and then continue..
I have no memory of putting a 2nd 1052 object with a Object Data info..
edit:
I noticed a way to add the xx_dactyl info to the bin file (just replace xx_dactyl with something that is already in the list and both of them will be written once you save..) Ive also added the info needed in the gmm file..
but when I start everything seem to crash..