Need help creating formations and sonaks

Ask questions related to the tools or files used to create modifications for Giants. Examples include map making, gmm, and installing skins.

Moderator: Staff

Post Reply
Giants_Gamer32
Evil Smartie Genious
Posts: 324
Joined: Wed Mar 07, 2007 1:19 pm
Location: Somewhere

Need help creating formations and sonaks

Post by Giants_Gamer32 »

Hello:
I've tried to follow this tutorial: http://www.giantswd.org/forum/viewtopic.php?t=800 i create the objects and tried to follow all the steps, but i cannot get them to show up ingame in my map. In the editor they appear as well as a red cone, but when i load the map there's nothing there.
Also in the editor i've imported the mission objects of 1 sp map to try it, but happens the same problem: the mision objects are showed in the editor but not ingame.
Xentek
Reg the Smooth Operator
Posts: 545
Joined: Tue May 25, 2004 9:25 pm
Location: Netherlands

Post by Xentek »

Apparently you did it wrong and didn't read the whole thread properly.

Image

So go back to the thread, and read the whole thing this time.
Giants_Gamer32
Evil Smartie Genious
Posts: 324
Joined: Wed Mar 07, 2007 1:19 pm
Location: Somewhere

Post by Giants_Gamer32 »

At least try not to be so rude and more helpful.
I'll show you these pics and i would like you to tell me what's wrong:

Here, the red cone, is the 1115 object:1 Sonak with guard on back (as the tutorial says):

Image


Image


Image


Image


Image


Image


Image


Image


And finally i get this ingame :( :

Image
Xentek
Reg the Smooth Operator
Posts: 545
Joined: Tue May 25, 2004 9:25 pm
Location: Netherlands

Post by Xentek »

The Sonak (1115 object) doesn't require a Spline Time Key, and the object data for the Sonak only needs the AI of the path it's supposed to follow in the second box.

So for that object, the object data should be: [0] [1] [0]

I may be rude, but you can't say I don't try to be helpful. You simply didn't follow the steps properly.
Giants_Gamer32
Evil Smartie Genious
Posts: 324
Joined: Wed Mar 07, 2007 1:19 pm
Location: Somewhere

Post by Giants_Gamer32 »

Xentek wrote:The Sonak (1115 object) doesn't require a Spline Time Key, and the object data for the Sonak only needs the AI of the path it's supposed to follow in the second box.

So for that object, the object data should be: [0] [1] [0]

I may be rude, but you can't say I don't try to be helpful. You simply didn't follow the steps properly.
Thank you, now i've realized to do it properly :D
Giants_Gamer32
Evil Smartie Genious
Posts: 324
Joined: Wed Mar 07, 2007 1:19 pm
Location: Somewhere

Post by Giants_Gamer32 »

Sorry for double post but, it is possible to make npc meccs to follow you or attack the reapermen ?
NKNWN
Lord of the Vimps
Posts: 60
Joined: Mon Jun 27, 2011 4:34 pm

Post by NKNWN »

Giants_Gamer32 wrote:Sorry for double post but, it is possible to make npc meccs to follow you or attack the reapermen ?
when i do this the game crashes
Post Reply