Search found 218 matches

by [NEO]Vortex
Sat Jun 06, 2009 8:52 pm
Forum: General Chat
Topic: NEW MAP!!!!!!!
Replies: 30
Views: 23490

it doesn't make the game "very laggy", it's just retarded as the lander isn't supposed to move like a helicopter.
by [NEO]Vortex
Wed Jun 03, 2009 9:06 pm
Forum: Patch 1.5
Topic: Giants: Citizen Kabuto 1.5 (no, really)
Replies: 239
Views: 675333

photoshop, although any program supporting layers and soft brushes would work just fine. I looked at your texture and the problem with it is that it's entirely flat, which footprints aren't. I'd make the layer more transparent then make another to make areas that were more opaque, to create depth. a...
by [NEO]Vortex
Tue Jun 02, 2009 8:59 pm
Forum: Patch 1.5
Topic: Giants: Citizen Kabuto 1.5 (no, really)
Replies: 239
Views: 675333

what the hell is "wrong" with kabuto's footprints? if you think there's too many or too little of them, tos could probably implement an ingame slider for the old ghook decal pool edit: I made a new texture assuming you guys wanted something that looked better, or had 3 toes like kab does i...
by [NEO]Vortex
Sat May 30, 2009 11:32 pm
Forum: Patch 1.5
Topic: Giants: Citizen Kabuto 1.5 (no, really)
Replies: 239
Views: 675333

those are custom multiplayer maps that will be included with the 1.5 patch, most of them are extensively reworked maps already for download on GWD, but at least one (maybe a few, can't remember) are brand new and made specifically for the patch.
by [NEO]Vortex
Sun May 17, 2009 9:23 pm
Forum: Mods
Topic: is this possible???
Replies: 11
Views: 12902

whoa man, all patches!!!! you do realize that giantshook makes no attempt to prevent anyone from cheating in singleplayer, right? :P
by [NEO]Vortex
Fri May 15, 2009 8:06 pm
Forum: General Chat
Topic: Excuse A Noob's Questions
Replies: 3
Views: 4917

i think he means the fire pits or whatever in basebuild, they're useless
by [NEO]Vortex
Fri May 15, 2009 7:13 pm
Forum: Technical Issues
Topic: Invisable Textures! Help!
Replies: 4
Views: 6003

the effects or decal pool settings are how many objects can be used for explosions/footprints and the like, can't remember which was in ghook

the eat here pad for kabuto is so you can score points capturing enemy flags when you eat them on it
by [NEO]Vortex
Tue Apr 21, 2009 6:27 am
Forum: Gameplay
Topic: Multiplayer vs computer
Replies: 6
Views: 14081

why? they would suck
by [NEO]Vortex
Sat Apr 18, 2009 4:10 pm
Forum: General Chat
Topic: Skins in gangsta_kronikalz...
Replies: 15
Views: 14356

those are the "mecc enhancement" skins by System Plague
by [NEO]Vortex
Sat Apr 18, 2009 4:05 pm
Forum: General Chat
Topic: Skins in gangsta_kronikalz...
Replies: 15
Views: 14356

what "blue" skin are you talking about? Also, two of the maps were made by SPrinkZ and I don't think were released... the other is "The Land of Giants" by King, though.
by [NEO]Vortex
Mon Apr 13, 2009 6:51 pm
Forum: Patch 1.5
Topic: 1.413?
Replies: 1
Views: 5775

someone with a 1.5 beta
by [NEO]Vortex
Tue Mar 24, 2009 8:12 pm
Forum: Mods
Topic: 3D-MAX
Replies: 10
Views: 12984

it's 3ds max, and if you don't even know that you won't be able to do anything worthwhile with it, so I don't see why anyone would bother.
by [NEO]Vortex
Sun Mar 15, 2009 10:08 am
Forum: General Chat
Topic: giants hook 1.30 beta ?
Replies: 18
Views: 26413

if you only play singleplayer don't even worry about 1.5, it only addresses problems in multiplayer.
by [NEO]Vortex
Fri Mar 13, 2009 8:31 pm
Forum: General Chat
Topic: giants hook 1.30 beta ?
Replies: 18
Views: 26413

I think Giantshook will be essentially obsolete when it comes out, although GRM might have to be re-released to work fully with 1.5
by [NEO]Vortex
Mon Sep 08, 2008 9:29 am
Forum: Mods
Topic: skins problems!
Replies: 9
Views: 9450

GRM wouldn't matter unless you chose to install the GF3 mecc along with it, I seem to remember the textures on the GF3 mecc being flipped vertically, but I'm not sure. It may also use a different filename for the front.