Search found 324 matches

by Giants_Gamer32
Wed Feb 18, 2009 8:59 pm
Forum: Patch 1.5
Topic: Giants: Citizen Kabuto 1.5 (no, really)
Replies: 239
Views: 683539

It would be very cool the possibility, as someone said before, to have double pistols (they are more accurate, can shoot targets wich are more far than the current pistol couldn't and causes more damage). Also could be a good idea to increase the jet fuel duration.
by Giants_Gamer32
Tue Feb 17, 2009 12:38 am
Forum: Patch 1.5
Topic: Giants: Citizen Kabuto 1.5 (no, really)
Replies: 239
Views: 683539

Latest progress update from the past two days (these items have also been edited into the first post): Vehicle changes: • Gyrocopters and reaperskis now deal a small amount of splash damage to nearby enemies when destroyed. • Fixed a bug that made it unusually difficult to hit small objects wit...
by Giants_Gamer32
Mon Feb 16, 2009 9:03 pm
Forum: Patch 1.5
Topic: Giants: Citizen Kabuto 1.5 (no, really)
Replies: 239
Views: 683539

-What about the camera views and his options of the player that used the debug menu (those were good times before it was deleted. You were able to do lots of things that weren't cheats like graphical changes) ? it was cool to see a cam of the foots of kabuto, or freecam with your character. You only...
by Giants_Gamer32
Mon Feb 16, 2009 8:42 pm
Forum: Patch 1.5
Topic: Giants: Citizen Kabuto 1.5 (no, really)
Replies: 239
Views: 683539

-The water collisions would be of a graphic effect that needs an animation, of which might not be able to make it in patch 1.5. -Kabuto's throwing abilities definitely need some buffing. For one, its almost impossible to throw things remotely accurate the high vertically you throw. Even if you're r...
by Giants_Gamer32
Sun Feb 15, 2009 8:38 pm
Forum: Patch 1.5
Topic: Giants: Citizen Kabuto 1.5 (no, really)
Replies: 239
Views: 683539

-Some kabuto things: 1-fix the 4 feet footprint to 3 feet. 2- Always start and stay forever in the full size, even if you are killed and respawn (Could be done in SP missions ?). A small kabuto cannot do much agains 2 or 3 or more flying meccs (wich are much faster than him) with rocketlaunchers or ...
by Giants_Gamer32
Sun Jan 25, 2009 9:58 pm
Forum: General Chat
Topic: Archived PMC Content
Replies: 12
Views: 15984

i dont get it, why did they delete those other cool weird creatures...? well many people say it was lack of time and shizzle, but i heard on a wiki that the MAIN GIANTS PROGRAMMER (god bless him) had a disease.. Development|| When five members of Shiny Entertainment's MDK development team broke off...
by Giants_Gamer32
Sun Jan 25, 2009 9:51 pm
Forum: Gameplay
Topic: It is possible to fix this ?
Replies: 0
Views: 48311

It is possible to fix this ?

Someone can change the texture of the footprints of kabuto ? (replace the four finger footprints with one that have 3 like it have to be) Graphical revision mod and GF3 patch didn't fix that (i suppose that nobody saw it).
Thanks.
by Giants_Gamer32
Sun Sep 30, 2007 6:23 pm
Forum: Mods
Topic: How i can put new skies in 3 way maps ?
Replies: 7
Views: 10910

The normal one's. 3way 1,2,3 and the lost world.
by Giants_Gamer32
Thu Sep 27, 2007 4:15 pm
Forum: Mods
Topic: How i can put new skies in 3 way maps ?
Replies: 7
Views: 10910

Great, thank you ! But i don't know why the skies don't work on 3way maps :? .
by Giants_Gamer32
Sat Sep 22, 2007 12:07 am
Forum: Mods
Topic: How i can put new skies in 3 way maps ?
Replies: 7
Views: 10910

The sky works on the map it's name corresponds to. For example, most of the skies are named M_Mc_L1_sky.tga. That name is short for mecc level 1. If you want the sky to be in 3-way map level 1, you have to rename the file to M_3way_L1_sky.tga. It would be the same syntax if you want to have the sky...
by Giants_Gamer32
Wed Sep 19, 2007 9:29 pm
Forum: Mods
Topic: How i can put new skies in 3 way maps ?
Replies: 7
Views: 10910

How i can put new skies in 3 way maps ?

I've downloaded some cool skies and i want to put them in 3 way maps, because i don't want only them for mecc maps. Thanks.
by Giants_Gamer32
Mon Jun 25, 2007 12:07 am
Forum: Mods
Topic: GRM Development continues
Replies: 38
Views: 41448

DarkFalcoZ wrote:I don't know. The current skin on kabuto even though it has less contrast looks perfectly fine to me, if not better.
http://i8.photobucket.com/albums/a24/Da ... ymodel.jpg
Yes, but for example, in the image that i posted, the kabuto's horn look's like more detailed.
by Giants_Gamer32
Thu Jun 21, 2007 11:31 pm
Forum: Mods
Topic: GRM Development continues
Replies: 38
Views: 41448

I think that an other idea would be to change kabuto skin into geforce 3 version ( the same as Mecc change, but with kabuto ). Something like this: http://www.giantswd.org/download.php?of ... dkabby.jpg
by Giants_Gamer32
Wed May 02, 2007 9:24 pm
Forum: Mods
Topic: Is this posible ?
Replies: 41
Views: 39949

Playing kabuto without the spot:

Image

Image
by Giants_Gamer32
Wed May 02, 2007 1:12 pm
Forum: Mods
Topic: Is this posible ?
Replies: 41
Views: 39949

[quote="DarkFalcoZ"]In game press "Prt Scrn" and then go to paint and paste (save).

Yes, i know this. But i want to put the screenshot here, in this topic. I don't know how to do this like Timmy 2.0