Search found 736 matches

by RichardMH
Tue Mar 10, 2009 2:54 pm
Forum: Patch 1.5
Topic: Giants: Citizen Kabuto 1.5 (no, really)
Replies: 239
Views: 678564

It is possible to make kabuto heavier (sniper shots and grenades cannot move him but deals the same damage) ? Its annoying already when he stop moving or gets slowed down because of a bomb or a sniper bullet.. why do you want to make him even slower when it comes to that situation? (or did I missun...
by RichardMH
Sat Mar 07, 2009 3:46 pm
Forum: Patch 1.5
Topic: We demand maps!
Replies: 37
Views: 71868

3way - Small Battlfield --Use deep terrain instead of none between bridges and bases. The map has its design for a reason.. I dont think it needs an update.. Will there be possible, after the patch, to have more objects on a map? Like lowering the amount of fps a single animated tree will drain? Be...
by RichardMH
Mon Mar 02, 2009 10:30 pm
Forum: Mods
Topic: Anyone got a nice Prefab out there?
Replies: 11
Views: 16478

You can get my prefab file here. Take a look at it and see how it works for you.
For me that prefab is too large.. normally you dont have use for objects like the kabuto weak spot but that is just my opinion.. my file had only the most useful items like the reaperski elements, bases etc.
by RichardMH
Thu Feb 26, 2009 5:32 pm
Forum: Mods
Topic: Anyone got a nice Prefab out there?
Replies: 11
Views: 16478

I can put that file up again.. hold on..

edit
I have to get back to you on that.. I cant seem to find the disc..
by RichardMH
Thu Feb 26, 2009 5:31 pm
Forum: General Chat
Topic: i wan't to learn a program langquage...
Replies: 2
Views: 3288

C++ is probably the one you should go for.. also you should get a book that is highly recommended, because doing only by websites can make you get stuck even directed in the wrong direction or even not help you at all. visual studio is probably a program to use but I prefer dev c++.. its smaller and...
by RichardMH
Sun Feb 22, 2009 9:23 pm
Forum: Patch 1.5
Topic: We demand maps!
Replies: 37
Views: 71868

What other maps have been considered?
by RichardMH
Sat Feb 21, 2009 4:04 pm
Forum: Patch 1.5
Topic: Giants: Citizen Kabuto 1.5 (no, really)
Replies: 239
Views: 678564

obviously this might be hard to do or even impossible but, wouldnt it be better if the shield actually protected the base? for me that little green rings when you shoot at it isnt as impressive as they could have made it.. would be nice, if possible, if a shield actually could be around the base lik...
by RichardMH
Sat Feb 21, 2009 12:23 pm
Forum: Patch 1.5
Topic: We demand maps!
Replies: 37
Views: 71868

ok here goes: 3Way - Small Battlefield or MvM - Small Battlefield those two maps arent bad, they have bases, smarties and vimps. alot of water so kabuto has to be careful were he goes and the mvm version has an artic enviroment.. MvM - Another Lost World huge map, not bad also has bases, smarties an...
by RichardMH
Thu Feb 19, 2009 6:06 pm
Forum: Patch 1.5
Topic: We demand maps!
Replies: 37
Views: 71868

thx for posting a link to my website.. ;) well using reaper guards on a multiplayer map has proven to be alittle tricky, maybe in the patch they will change that - who knows, but the problem is that EVERY player that joins that map with the reaper guards will get their OWN set of reaper guards so if...
by RichardMH
Mon Feb 16, 2009 9:50 pm
Forum: Patch 1.5
Topic: Giants: Citizen Kabuto 1.5 (no, really)
Replies: 239
Views: 678564

Alot of players have said some interesting ideas but we can't really ask for the most impressive effects, new items or objects and such since that would really be like creating a new game and we should pay for it.. Making something more of the repair tool is really interesting but if we have like a ...
by RichardMH
Sun Jun 08, 2008 5:30 pm
Forum: Technical Issues
Topic: Sound problem
Replies: 7
Views: 7786

ok tried something..

fresh installation, did the stuff that I normally do to make the game crash (changing T&L on and off and afterwards turning bump on and off = no crash

installing 1.4 patch (not the EAX version) and did the same test and now it crashes.. do I have a corrupt 1.4 or something?
by RichardMH
Sat Jun 07, 2008 6:15 am
Forum: Technical Issues
Topic: Giants and Dual Core (Intel or AMD)
Replies: 2
Views: 4362

I for some reason felt like it was different topics O_o Its not when im in a mission and swapping bump back and forth.. its when im in the main menu where you see that island with the giants icon, where it happens if I swap bump.. I have dx9c installed so.. edit: other things I install for giants: g...
by RichardMH
Fri Jun 06, 2008 12:52 pm
Forum: Technical Issues
Topic: Giants and Dual Core (Intel or AMD)
Replies: 2
Views: 4362

Giants and Dual Core (Intel or AMD)

Anyone else having dual core? I seem to have some troubles with games when it comes to dual core.. atleast one game that I have needs one of the cores turned off(deselected) for it to even start.. it doesnt seem to be the same for giants and I still have the trouble stated in another topic :? edit: ...
by RichardMH
Fri Jun 06, 2008 12:14 pm
Forum: Technical Issues
Topic: GRM and bumpmapping
Replies: 0
Views: 10008

GRM and bumpmapping

Has it happened when grm was made that the game crashes to desktop when bumpmapping was either selected or deselected?

edit: the log that might help ('-deberr')
www.hellstrand.org/errorlog.zip
by RichardMH
Fri Jun 06, 2008 11:27 am
Forum: Technical Issues
Topic: Sound problem
Replies: 7
Views: 7786

I understand that EAX gives nice sound effects eco and stuff but does it have other changes or should I just pick the normal update?