Search found 332 matches

by Boom
Thu Jul 01, 2010 10:06 pm
Forum: Mods
Topic: GiantsEdit Source
Replies: 9
Views: 7002

Did that, thanks for the tip.
by Boom
Thu Jul 01, 2010 9:04 am
Forum: General Chat
Topic: The good old days of gaming with giants, who was there?
Replies: 46
Views: 20555

First bought the game of a magazine, FullGames it is called I think. Couldn't stop playing it for a whole year. Then I started map making, and then I slowly stopped playing. Must be a long time now. I was 15 when I started I think, now I'm 22. Maybe the copyrights are expired now? Then someone can c...
by Boom
Thu Jul 01, 2010 8:53 am
Forum: Mods
Topic: GiantsEdit Source
Replies: 9
Views: 7002

GiantsEdit is Nullpointer's tool so I think that only he can give you the source. That's true. I think here would be my best guess of contacting him somehow. :wink: Hello King! I'm not sure anymore, but on that day something happened. Or maybe I just needed some more hours of sleep. How is the comm...
by Boom
Tue Jun 29, 2010 9:46 am
Forum: Mods
Topic: GiantsEdit Source
Replies: 9
Views: 7002

Btw, is something wrong with the posted date & time?

I saw a lot of old stuff said to be posted on 2010... Even in the home of GiantsWD the latest news are really old.
by Boom
Tue Jun 29, 2010 9:45 am
Forum: Mods
Topic: GiantsEdit Source
Replies: 9
Views: 7002

GiantsEdit Source

Hello everyone,

Could I get the source code for giants edit?
I've worked with it for a long time and I have no idea of how does it work.

I'd very much appreciate that.

Thanks
by Boom
Wed Mar 25, 2009 2:47 am
Forum: Patch 1.5
Topic: Giants: Citizen Kabuto 1.5 (no, really)
Replies: 239
Views: 135372

Suggestions

Hello, I addmit I haven't read what has already been written, so I may repeat some ideas.. Wood and other objects should not absorb damage, they should behave just like terrain. Making AI work online (and be synchronized for all players) would be great for cooperative online maps and for the fun of ...
by Boom
Wed Sep 27, 2006 9:39 pm
Forum: Mods
Topic: RichardMH maps
Replies: 10
Views: 6690

I think i have the first picture map. It's called Small Battlefield. I'll email you.
by Boom
Wed Sep 27, 2006 9:35 pm
Forum: Mods
Topic: Birds
Replies: 8
Views: 5908

I made a tutorial whit detailed steps of how to add birds (dactyls only).
Here you go: http://s88894241.onlinehome.us/forum/vi ... .php?t=793
by Boom
Sun Jun 11, 2006 2:32 pm
Forum: Mods
Topic: Teleports
Replies: 4
Views: 4339

Its made with the terrain. You can only teleport vertically. Just make a terrain edge and erase the 8 other ones that surround it. place the edge on the high you want to be teleported to. Anything, including meccs, that passes under it will be teleported there.
by Boom
Tue Jun 06, 2006 10:56 pm
Forum: Mods
Topic: Another question:
Replies: 4
Views: 3879

Very high terrain. No room for water then... 2000 and higher.
by Boom
Mon Apr 17, 2006 2:21 am
Forum: Mods
Topic: GRM Development continues
Replies: 38
Views: 24937

Nice to know that you are still working on GMR. Keep up the good job!
by Boom
Wed Mar 01, 2006 8:12 pm
Forum: Website Related
Topic: New Downloads Section - Input requested
Replies: 27
Views: 21481

The following map:
Name: 2004
Author: Infinity7

Altough its a bit large one, its undergrounds tunnels make it really fun.
by Boom
Wed Feb 22, 2006 10:27 pm
Forum: Hosting
Topic: Router.. Dammit..
Replies: 13
Views: 11553

Tasiin wrote:I had to flash some third party firmware to it to get around that, which may be an option for you too if you run into that kind of problem.
Cool, now what does that mean? (J/k, but i have no idea what is and how to do that.)
by Boom
Sun Feb 19, 2006 10:46 pm
Forum: Hosting
Topic: Router.. Dammit..
Replies: 13
Views: 11553

Is there like a limit of ports one can foward? To foward all the ports i needed to play Warcraft III I had to remove some of the router's preset configurations.. Cuz it kept saying that it couldnt add more entries.. and i had used about 20 of them only.. Port range didnt work at all...
by Boom
Fri Feb 10, 2006 10:24 pm
Forum: Hosting
Topic: Router.. Dammit..
Replies: 13
Views: 11553

Mine is 192.168.0.1. This i know. I dont know how to "foward ports".