Yes that's right. COD MW2 is incredible...Dex wrote:giants is a amazing game. it can't compare with call of duty mw2 though
Search found 90 matches
- Thu Nov 26, 2009 12:00 pm
- Forum: General Chat
- Topic: The good old days of gaming with giants, who was there?
- Replies: 46
- Views: 98579
- Sat Oct 17, 2009 8:50 am
- Forum: General Chat
- Topic: The good old days of gaming with giants, who was there?
- Replies: 46
- Views: 98579
When I bought Giants, I had a Geforce 2 MX400 32MB, and it really struggled with the framerate.. I bought it about a month after it was released, I think it came out sooner in other countries. I think Giants would still be popular if it were re-released today, because of its humor and originality. I...
Step by Step 3ds max 7 -> 3ds max 2009 -> Maya 2009 an
I gave it a shot today, but took it a few steps further. 1. I extracted the .gbs file and the texture files out using Nullpointers Giants Zip tool. 2. I downloaded SSJBardock's 3dsmax 7 importer/exporter tool 3. I installed the plugin into the "C:\program files\3dsmax7" folder as the instr...
- Mon Jun 08, 2009 12:21 pm
- Forum: Patch 1.5
- Topic: Giants: Citizen Kabuto 1.5 (no, really)
- Replies: 239
- Views: 683572
- Wed Feb 18, 2009 7:33 am
- Forum: Patch 1.5
- Topic: Giants: Citizen Kabuto 1.5 (no, really)
- Replies: 239
- Views: 683572
- Mon Feb 16, 2009 6:15 am
- Forum: Patch 1.5
- Topic: Giants: Citizen Kabuto 1.5 (no, really)
- Replies: 239
- Views: 683572
Hey Loop Goose, since your talking about modeling and such, do you know if there's any source code on Barddock's 3ds max plugin? I want to take a look at it. The level designing is a good idea, but converting the maps has to do with giantsedit. So you might be stuck to just modeling and texturing. ...
- Mon Feb 16, 2009 3:20 am
- Forum: Patch 1.5
- Topic: Giants: Citizen Kabuto 1.5 (no, really)
- Replies: 239
- Views: 683572
Thanks for the email - this sounds like great news ;) Is it going to be possible for Giants to import/export new objects either to replace or add to the existing models in the game ? I can now do 3d modeling in 3dsmax and Maya, so if I could add new textured models to the game it would be great. Als...
- Fri Dec 12, 2008 2:53 pm
- Forum: General Chat
- Topic: GameRanger: a new place to play Giants online
- Replies: 13
- Views: 18276
- Thu Sep 04, 2008 2:19 am
- Forum: General Chat
- Topic: Why is no one online???
- Replies: 14
- Views: 19655
- Mon Oct 22, 2007 2:32 pm
- Forum: Technical Issues
- Topic: Graphic issues after installing GRM and hooks thing
- Replies: 5
- Views: 7781
- Sun Oct 14, 2007 8:43 am
- Forum: General Chat
- Topic: Hello there.
- Replies: 15
- Views: 32668
Um... Yeah. I'm an Australian, don't think my game was an import, it was a gift from a mate. So I guess my question is, what was the release date here in Aus? I couldn't find anything on the net about it (was only a 5 minute search). :( I don't think anywhere here still sells Giants. It came out in...
- Sat Oct 06, 2007 4:22 pm
- Forum: Mods
- Topic: How i can put new skies in 3 way maps ?
- Replies: 7
- Views: 10910
I only managed to change the skies in the multiplayer maps. If you are trying to do that, just rename the file as above, and then load up a team deathmatch game and the sky will be replaced. If you want to change the ingame sky texture, as in within the story itself, I dont know if that is possible....
- Fri Sep 28, 2007 5:36 pm
- Forum: Mods
- Topic: How i can put new skies in 3 way maps ?
- Replies: 7
- Views: 10910
- Sat Sep 22, 2007 2:58 pm
- Forum: Mods
- Topic: How i can put new skies in 3 way maps ?
- Replies: 7
- Views: 10910
Rename the file to one of these below, then make sure you put it in your override folder: eg. C:\Giants\Bin\Override Sky for level at Giants Intro screen = intro_sky.tga Reaper mission 1 sky = Rstory1_sky.tga Reaper mission 2 sky = Rstory2_sky.tga Reaper mission 3 Race 1 sky = Rstory3_sky.tga Reaper...