Search found 33 matches

by Carlern-tk
Wed Aug 19, 2009 10:26 am
Forum: General Chat
Topic: O Hai
Replies: 8
Views: 16635

Z0PharX wrote:a wild lolly appears
I throw a pokéball.
by Carlern-tk
Mon Apr 20, 2009 9:47 pm
Forum: Gameplay
Topic: Multiplayer vs computer
Replies: 6
Views: 14150

Re: Multiplayer vs computer

HellSnake(NL) wrote: nope seareapers is the best u gonna get(or kabuto with an AI mode)
I think that is cool enough ;D A team of mecchs (or reapers) going nuts against an army of sea reaper soldiers. That would be priceless ^^ !!
by Carlern-tk
Thu Mar 26, 2009 7:56 am
Forum: Patch 1.5
Topic: Giants: Citizen Kabuto 1.5 (no, really)
Replies: 239
Views: 683203

Re: Some suggetions

and kabuto's adreneline should regenerate a bit faster. Sorry, but I disagree with that idea, because it would probably make Kabuto overpowered. Adrenaline attacks isn't something Kabuto is supposed to use too often, as it is as powerful (or maybe more powerful) as the popup-bomb and the reaper tor...
by Carlern-tk
Sat Mar 21, 2009 8:49 am
Forum: Patch 1.5
Topic: Giants: Citizen Kabuto 1.5 (no, really)
Replies: 239
Views: 683203

Haha Looks Good. But the increase bush speed is not really necessary.. Darn you tas. i know you did that just so you can harass me more! HAHA I think it is a great improvement :P The bush is probably not used by many because it is slow. Btw, the dedicated server used to exclude the reaper tornado s...
by Carlern-tk
Sat Feb 28, 2009 10:57 am
Forum: Patch 1.5
Topic: We demand maps!
Replies: 37
Views: 72208

It seems a lot of people love to play as mecchs, but could it be possible to implement more reaper-maps? Maybe a MvMvR or something in that perspective?
by Carlern-tk
Tue Feb 24, 2009 9:02 pm
Forum: Mods
Topic: The Art of Adding Birds to Maps (Guide by Boom)
Replies: 10
Views: 16758

Re: The Art of Adding Birds to Maps (Guide by Boom)

dude i made a path, 6 times the 1052 all same aimode (5) and team ID from 0 to 5 and all 0 degrees and every time teamID* spline key time, and object 210 1 time same height as the first 1052 and object data 0 5 0 i dunno what im doing wrong! I have no idea..sorry. I am not experienced enough to tel...
by Carlern-tk
Tue Feb 24, 2009 4:27 pm
Forum: Mods
Topic: The Art of Adding Birds to Maps (Guide by Boom)
Replies: 10
Views: 16758

Re: The Art of Adding Birds to Maps (Guide by Boom)

owk i see a bird flying but it isn't moving... The bird needs a path that it can fly. You set this up by creating several "points" that is passes through. The last point and the first point is the same, so it can fly around in circles. I don't remember how to make these points (long time ...
by Carlern-tk
Mon Feb 23, 2009 4:25 pm
Forum: Patch 1.5
Topic: Giants: Citizen Kabuto 1.5 (no, really)
Replies: 239
Views: 683203

HellSnake(NL) wrote:did any1 mentioned the bug when for example u place a tower above smartie pad, en when u fly over and drop smartie he will fall and dissapear?

coz it would be nice if that would be fixed!
Why would anyone put a tower on top of the smarty pad? :P
by Carlern-tk
Mon Feb 23, 2009 8:01 am
Forum: Patch 1.5
Topic: Giants: Citizen Kabuto 1.5 (no, really)
Replies: 239
Views: 683203

The towers in multiplayer (those that isn't built by the player) can be shot through easily. Could it be possible to fix this, so that you could use it for cover against fire, or maybe as a safeguard against Kabuto? I assume you're referring to the brownish towers preplaced on some maps like Three ...
by Carlern-tk
Sun Feb 22, 2009 12:06 pm
Forum: Patch 1.5
Topic: Giants: Citizen Kabuto 1.5 (no, really)
Replies: 239
Views: 683203

The towers in multiplayer (those that isn't built by the player) can be shot through easily. Could it be possible to fix this, so that you could use it for cover against fire, or maybe as a safeguard against Kabuto?
by Carlern-tk
Sat Feb 21, 2009 11:28 am
Forum: Patch 1.5
Topic: We demand maps!
Replies: 37
Views: 72208

Z0PharX wrote:AI has never quite worked online - fixing this may or may not be practical in the slightest bit.
I think it would sure be fun if someone could make it work in a future patch.
by Carlern-tk
Wed Feb 18, 2009 7:31 pm
Forum: Patch 1.5
Topic: Giants: Citizen Kabuto 1.5 (no, really)
Replies: 239
Views: 683203

I agree with GibLit.
by Carlern-tk
Wed Feb 18, 2009 8:04 am
Forum: Patch 1.5
Topic: Giants: Citizen Kabuto 1.5 (no, really)
Replies: 239
Views: 683203

You're right Z0P, although carrying mines is useful for jetters too. I didn't even consider the jet vs shield problem, as in my mind there is no chance for the jetter :P Would it help if the jetpack gave the mecch unlimited nitros with a 4-5 sec interval between every use? That combined with more f...
by Carlern-tk
Tue Feb 17, 2009 3:00 pm
Forum: Patch 1.5
Topic: Giants: Citizen Kabuto 1.5 (no, really)
Replies: 239
Views: 683203

More suggestions: General: * Increase the health of the deployable turrets, etc. from the Party House. * Survival mode, (team) tag. Mecch: * Able to carry more flares (to balance out the homing/power bow from the reapers). Reaper: * "Teleport"-spell teleports a greater distance. Kabuto: * ...
by Carlern-tk
Mon Feb 16, 2009 7:57 pm
Forum: Patch 1.5
Topic: Giants: Citizen Kabuto 1.5 (no, really)
Replies: 239
Views: 683203

I can't think of much more then the things other people already said, but maybe a multiplayer campaign could also be really cool :) I totally agree! :D I find it lonely sometimes (even though its' fun) to fight against reaper guards. Fortresses that keep spamming those guards would've been great! C...