Search found 324 matches
- Sat Mar 03, 2012 9:06 pm
- Forum: General Chat
- Topic: Kabuto 1st size last lvl
- Replies: 1
- Views: 9395
- Thu Dec 29, 2011 9:35 pm
- Forum: General Chat
- Topic: giants edit questions
- Replies: 1
- Views: 9227
Re: giants edit questions
If you don't know it then, why do you reply me telling that if you do that (the same question above in my other post) the game crashes ?dudewithaguitar wrote:how can i made npc mecs to follow me or attack the reapermans?
i cant made moving formations the game crashes what can i do ?
and modify the ai of objects
- Mon Sep 19, 2011 9:19 pm
- Forum: General Chat
- Topic: POSSIBLE GIANTS 2!
- Replies: 2
- Views: 9077
- Sat Aug 27, 2011 9:37 am
- Forum: Gameplay
- Topic: special cameras
- Replies: 4
- Views: 17136
- Fri Aug 26, 2011 7:46 am
- Forum: Gameplay
- Topic: special cameras
- Replies: 4
- Views: 17136
- Mon Aug 01, 2011 9:06 am
- Forum: Mods
- Topic: Need help creating formations and sonaks
- Replies: 6
- Views: 27175
- Mon Jul 25, 2011 12:53 pm
- Forum: Mods
- Topic: Need help creating formations and sonaks
- Replies: 6
- Views: 27175
The Sonak (1115 object) doesn't require a Spline Time Key, and the object data for the Sonak only needs the AI of the path it's supposed to follow in the second box. So for that object, the object data should be: [0] [1] [0] I may be rude, but you can't say I don't try to be helpful. You simply did...
- Sun Jul 24, 2011 7:47 pm
- Forum: Mods
- Topic: Need help creating formations and sonaks
- Replies: 6
- Views: 27175
At least try not to be so rude and more helpful. I'll show you these pics and i would like you to tell me what's wrong: Here, the red cone, is the 1115 object:1 Sonak with guard on back (as the tutorial says): http://img339.imageshack.us/img339/1584/62065655.png http://img88.imageshack.us/img88/5668...
- Sun Jul 24, 2011 2:52 am
- Forum: Mods
- Topic: Need help creating formations and sonaks
- Replies: 6
- Views: 27175
Need help creating formations and sonaks
Hello: I've tried to follow this tutorial: http://www.giantswd.org/forum/viewtopic.php?t=800 i create the objects and tried to follow all the steps, but i cannot get them to show up ingame in my map. In the editor they appear as well as a red cone, but when i load the map there's nothing there. Also...
- Sun May 01, 2011 12:22 am
- Forum: General Chat
- Topic: Giants 2 anyone?
- Replies: 222
- Views: 1517098
- Fri Mar 25, 2011 8:08 pm
- Forum: General Chat
- Topic: Giants 2 anyone?
- Replies: 222
- Views: 1517098
Can't wait. Please can you upload some screenies via facebook? Once I get Visual studio working :x . The magority of people have windows. linux isn't that good anyway. :roll: That's it! No build for you unless you change to Linux :twisted: . And Tux owns your stupid little 4-colored flag :) . I'm n...
- Wed Mar 09, 2011 12:59 pm
- Forum: General Chat
- Topic: Giants"2" Idea Board
- Replies: 68
- Views: 300756
What about after kabuto had reached it's full size, after eating 5 or 10 players he transforms (or evolves) into an offspring like form maintaining the same colour and size or a bit bigger, and with this form he gains much more speed, does longer and higher jumps and can swim, but his weakspot is al...
- Thu Mar 03, 2011 11:33 am
- Forum: General Chat
- Topic: Giants 2 anyone?
- Replies: 222
- Views: 1517098
Re: :D
The one thing Giants 1 lacked was it's modability. Sure you could make terrain with the map editor, But wouldn't it be awesome to import my own models ? ? ? :D I think moddability won't be a problem, I intend to use common formats for models (md2/obj) and terrain (bmp heightmaps), entire campaigns ...
- Sat Feb 19, 2011 10:21 pm
- Forum: General Chat
- Topic: Giants"2" Idea Board
- Replies: 68
- Views: 300756
And why not put all of the things that were in the beta version plus new one's ? For example meccs being able to pilot and land their spaceship to travel to another planet or island or inside the mothership, the addittion of the deleted npc's, kabuto's feet lvl cam, the hability of the Sea monster t...